SCOTT NICHOLSON

scott@scottnicholson.com

Archive of Articles and Preprints: http://www.scottnicholson.com/pubs

 

Education

University of North Texas - Denton, Texas

Ph.D. in Information Science, Spring 2000.

Dissertation: Creating an information agent through data mining: Automatic identification of academic research on the World Wide Web.

Advisor: Mark Rorvig

Course Concentrations: Information Retrieval, Statistics, Decision Science

 

University of Oklahoma - Norman, Oklahoma

Master of Library and Information Studies, Summer 1996.

B.S. in Mathematics with Computer Science, Magna Cum Laude, Winter 1992.

 

Experience

Wilfrid Laurier University, Game Design and Development, Faculty of Human and Social

Sciences – Brantford, Ontario, Canada
Professor, August 2015 – Present

Director, BFAA in Game Design and Development
            Director, Brantford Games Network and BGNlab

            Current Research Interests:

      Applied games and play for informal and formal learning environments, with a focus on connections to the community

      Live-action games such as locative games for learning, live-action adventure games, and escape rooms

      Techniques for the facilitation of game design events and classes

Teaching:
            Courses related to Games and Design

            Analog Gaming and Interactivity

            Game Design Foundations

            Escape Room and Puzzle Design

            Gamification and Gameful Design

 

Syracuse University, School of Information Studies – Syracuse, New York

Associate Professor, August 2001 – May 2015 (tenure and rank granted in 2007)

Director for the Because Play Matters game lab and the Game Designers’ Guild, September 2012 – present

Director for the Library Game Lab of Syracuse, April 2007 – August 2011

Program Director for the Masters of Science in Library and Information Science

      Program, January 2007 – May 2011

Robert Benjamin Faculty Research Award, School of Information Studies, 2005

Jeffrey Katzer Professor of the Year, School of Information Studies, 2003                             

            Supervisor, Angela Ramnarine-Reiks, Learning by Game Design for Library Instruction,
                        Defended in 2015

Teaching:

Courses related to Games and Design

            Gamification Journey (Honors Course)

            Experience Design

Meaningful Gamification/Creating Game Layers for the Real World

            Transformative/Applied/Serious Game Design
                        Gaming in Libraries

Undergraduate Courses

            Information Reporting and Presentation (Professor of Record)

Information Retrieval Skills

Information Studies Graduate Electives

Tools and Techniques for Teaching Online (taught to Syracuse University faculty)

Digital Information Retrieval Services / Web Search Tools

Planning and Evaluation of Library and Information Services

Internet Architecture for Internet Services

Data Mining

Library Science Graduate Core Courses

Introduction to the Library and Information Professions

Information Sources: Creation, Selection, and Use

Library Systems and Processes

Library Planning, Marketing, and Assessment

 

Significant Service:

Founder and Director of the Game Designers’ Guild of Syracuse, a community organization that makes transformative game prototypes for community groups.

Professor of Record for undergraduate service course Information Reporting and Presentation, organizing faculty for 10 sections each semester.

Founder of the Games and Gaming Members Initiative Group for the American Library Association.

Program Director for Masters of Science in Library and Information Science program, 2007-2011              

Advisor to a New York Senate committee for the development of policy on digital games industry development in New York State.

Lead for 2008 ALA Reaccreditation process, resulting in full reaccreditation and a final report with no deficiencies and continuing as primary contact for ALA accreditation, which includes biennial reports and updating accreditation documents.

Founder of the Syracuse University American Library Association student organization

Personnel Committees, Search Committees, Doctoral Committee, Online Education Committees

 

Massachusetts Institute of Technology, Comparative Media Studies, Cambridge, Massachusetts

Visiting Associate Professor, September 2011 – May 2012

            Visiting Scholar, Singapore-MIT GAMBIT Game Lab

            Resident Scholar, Simmons Housing Resident Scholar Program

            Instructor, Alternate Reality Game Design (ARG) Creation Workshop

 

Citigroup / The Associates – Las Colinas, Texas

Senior Modeler, April 2000 – July 2001

Defined modeling needs with clients; Created data warehouse by gathering and cleaning data; Selected and applied appropriate sampling and statistical techniques; Created response and fault prediction models using logistic regression through SAS and classification through Knowledge Seeker; Presented models to peer groups and clients

  

Texas Christian University – Fort Worth, Texas

Reference & Electronic Services Librarian, August 1996 – August 1997

                  Assisted faculty and students with research needs; developed training and

                        documentation for databases

 

SCHOLARLY ACTIVITIES

Monograph

Nicholson, S. (2010). Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Medford, NJ: Information Today.

 

Peer-Reviewed Scholarly Publications

Nicholson, S. (2018). Creating engaging escape rooms for the classroom. Childhood Education 94(1). 44-49.

Monaghan, S., and Nicholson, S. (2017). Bringing escape room concepts to pathophysiology case studies. HAPS Educator 21(2), 49-62.

Nicholson, S. (2016). Emergence or Convergence? Exploring the Precursors of Escape Room Design. Analog Game Studies 3(3). Available online at http://analoggamestudies.org/2016/03/emergence-or-convergence-exploring-the-precursors-of-escape-room-design/

Nicholson, S. (2016). Game-Based Programs in Libraries. In Schrier, K. Learning, Education and Games. Volume 2. Pittsburgh, PA: ETC Press.

Becker, K., and Nicholson, S. (2016). Gamification in the Classroom: Old Wine in New Badges. In Schrier, K. Learning, Education and Games. Volume 2. Pittsburgh, PA: ETC Press.

Nicholson, S. (2015). Gamification. In Spector, J.M. (Ed.) The SAGE Encyclopedia of Educational Technology. 321-324.

Nicholson, S. (2015). A RECIPE for Meaningful Gamification.  In Reiners, T. & Wood, L. (Eds.) Gamification of Education and Business.  New York: Springer, 1-20.

Nicholson, S. (2014). Exploring the Endgame of Gamification. In Fuchs,M.,  Niklas Schrape, N., Fizek, S. and Ruffino, P. (Eds.) Rethinking Gamification.  Lüneberg, Germany: Hybrid Publishing. 289-304.

Nicholson, S. (2013). Playing in the Past: A History of Games, Toys and Puzzles in North American Libraries. Library Quarterly 83(4), 341-361.

Nicholson, S. (2013). Completing the Experience: Debriefing in Experiential Educational Games. Systemics, Cybernetics, and Informatics 11(6) 27-31.

Copeland, T., Henderson, B. Mayer, B. and Nicholson, S. (2013). Three Different Paths for Tabletop Gaming in School Libraries. Library Trends 61(4), 825-835.

Nicholson, S. (2010). Inviting the world into the online classroom: Teaching a gaming in libraries course via YouTube. Journal of Education for Library and Information Science, 51(4).

Nicholson, S. (2009). Go back to start: Gathering baseline data about gaming in libraries. Library Review, 58(3), 203-214, Preprint available at http://librarygamelab.org/backtostart.pdf

Nicholson, S. (2008). Modern board games: It’s not a Monopoly any more. Library Technology Reports, 44(3), 8-10, 38-39. Preprint available at http://librarygamelab.org/modernboardgames.pdf

Nicholson, S. & Smith, C.A. (2007). Using lessons from health care to protect the privacy of library users: Guidelines for the de-identification of library data based on HIPAA. Journal of the American Society for Information Science and Technology 58(8), 1198-1206.

Nicholson, S. & Lankes, R. D. (2007). The Digital Reference Electronic Warehouse (DREW) Project: Creating the infrastructure for digital reference research through a multi-disciplinary knowledge base. Reference and User Services Quarterly 46(3), 45-59.

Nicholson, S. (2006). Approaching librarianship from the data: Using Bibliomining for evidence-based librarianship. Library Hi-Tech 24(3). 369-375.

Nicholson, S. (2006). The basis for bibliomining: Frameworks for bringing together usage-based data mining and bibliometrics through data warehousing in digital library services. Information Processing & Management 42(3), 785-804.

Nicholson, S., Sierra, T., Eseryel, U. Y., Park, J., Barkow, P., Pozo, E., & Ward, J. (2006).  How much of it is real? Analysis of paid placement in Web search engine results. Journal for the American Society of Information Science and Technology 57(4), 448-461.

Nicholson, S. (2005). Digital library archeology: Understanding library use through artifact-based evaluation. Library Quarterly 75(4). 496-520.

Nicholson, S. (2005). A framework for technology selection in a Web-based distance education environment: Supporting community-building through richer interaction opportunities. Journal for Education in Library and Information Science 46(3), 217-233.

Nicholson, S. (2005). Understanding the foundation: The state of generalist search education in library schools as related to the needs of expert searchers in medical libraries.  Journal of the Medical Library Association 93(1), 58-65.

Lavender, K., Nicholson, S., & Pomerantz, J. (2005). Building bridges for collaborative digital reference between libraries and museums through an examination of reference in special collections. Journal of Academic Librarianship 31(2), 106-118.

Nicholson, S. (2005) A framework for Internet Archeology: Discovering use patterns

in digital library and Web-based information resources. Short paper for First 

Monday 10(2). Available online at http://www.firstmonday.org/issues/issue10_2/nicholson/.

Nicholson, S. (2004). A conceptual framework for the holistic measurement and cumulative evaluation of library services. Journal of Documentation 60(2), 164-182.

Pomerantz, J., Nicholson, S., Belanger, Y., & Lankes, R. D. (2004). The current state of digital reference: Validation of a general digital reference model through a survey of digital reference services. Information Processing & Management. 40(2), 347-363.

Kaarst-Brown, M., Nicholson, S., von Dran, G. & Stanton, J. (2004). Organizational cultures of libraries as a strategic resource. Library Trends. 53(1), 33–53.

Nicholson, S. (2003). Bibliomining for automated collection development in a digital library setting: Using data mining to discover Web-based scholarly research works. Journal of the American Society for Information Science and Technology 54(12), 1081-1090.

Nicholson, S. & Stanton, J. (2003). Gaining strategic advantage through bibliomining: Data mining for management decisions in corporate, special, digital, and traditional libraries. In Nemati, H. & Barko, C. (Eds.). Organizational data mining: Leveraging enterprise data resources for optimal performance (pp. 247-262). Hershey, PA: Idea Group Publishing.

         Variants in encyclopedias by the same publisher:

Nicholson, S. & Stanton, J. (2005).Bibliomining for Library Decision-Making: Data

            mining and data warehousing for libraries.  In Khosrow-Pour, M. (Ed.). Encyclopedia of   Information Science and Technology (pp. 272-277). Hershey, PA: Idea Group Publishing.

Nicholson, S. & Stanton, J. (2005).Bibliomining for Library Decision-Making.  In Wang, J. (Ed.). Encyclopedia of Data Mining (pp. 100-106). Hershey, PA: Idea Group Publishing.

Pomerantz, J., Nicholson, S., & Lankes, R. D. (2003). Digital reference triage: An investigation using the Delphi method into the factors influencing question routing and assignment. The Library Quarterly 73(2), 103-120.

Nicholson, S. (2002). Socialization in the "virtual hallway": Instant messaging in the asynchronous Web-based distance education classroom. The Internet and Higher Education 5(4), 363-372.

Nicholson, S. (2000). Raising reliability of Web search tool research through replication and chaos theory. Journal of the American Society for Information Science, 51(8), 724-729.

Nicholson, S. (2000). A proposal for categorization and nomenclature for Web search tools. Journal of Internet Cataloging 2(3/4), 9-28.

  Also published in monograph form:

Nicholson, S. (2000). A proposal for categorization and nomenclature for Web search 

            tools. Internet Searching and Indexing: The Subject Approach, ed. Thomas, A. and 

            Shearer, J, 9-28.

Nicholson, S. (1997). Indexing and abstracting on the World Wide Web: An examination of six Web databases. Information Technology and Libraries 16(2), 73-81.

 

Peer-Reviewed Conference Presentations

Nicholson, S. (2018). Introducing LARP Concepts in Escape Rooms. Knutpunkt 2018. Lund, Sweden.

Nicholson, S. (2018). Combining LARP and Escape Room Design Concepts for Education. 2018 Edu-LARP conference.  Malmo, Sweden.

Nicholson, S. (2017). Unlocking History: Escape Rooms and Historical Tourism. Presentation at the Canadian Game Studies Association 2017 annual conference, Toronto, Ontario.

Nicholson, S. (2016). Ask Why: Creating a Better Player Experience Through Environmental Storytelling and Consistency in Escape Room Design. Paper presented at Meaningful Play 2016, Lansing, Michigan.

Nicholson, S. Applying Escape Room Concepts to Informal Learning: Escape Fort Stanwix!. (2015, July). Finalist at GLS Showcase for Presentation at Games+Learning+Society 2015, Madison, Wisconsin. (Presented by Ramnarine-Rieks and Heidler).

Nicholson, S., Ramnarine-Rieks, A., Heidler, A., Bratt, S. (2015, July) Creating a Customizable Alternate Reality Game Toolkit for Academic Libraries. Presentation at Games+Learning+Society 2015, Madison, Wisconsin. (Presented by Ramnarine-Rieks and Heidler)

Nicholson, S. (2015, June). Escape Room Design Concepts for Museums and Libraries. Presentation at 2015 Canadian Game Studies Association annual conference. Ottawa, Ontario.

Nicholson, S. (2015, May). Level up! Game Design Programs in Libraries. Quebec Library Association annual conference. Montreal, Quebec.

Nicholson, S. (2015, January). Base-Jumping from the Ivory Tower: Connecting to the Community through Participatory Game Design.  Presentation to the CUNY Games Festival. New York City, NY.

Nicholson, S. (2015, January). Connections to the Community: Developing Partnerships with Public Libraries. Presentation at Indiecade East. New York City, NY.

Nicholson, S. (2014, October). Where’s the Kaboom: Exploring ‘Two Rooms and a Boom’ as a Transformative Game. Presentation at the North American Simulation and Gaming Association. Baltimore, Maryland.

Nicholson, S. (2014, August). Making Games instead of Playing Games: Tabletop Game Jams for the Classroom. Presentation at Games in Education 2014. Troy, NY.

Nicholson, S. (2014, June). Come Make a Game: Library Game Jams. American Library Association Annual Conference. Las Vegas, NV.

Nicholson, S. and Begy, J. (2014, May). A Framework for Exploring Tablet-based Tabletop Games. Presentation at the 2014 Canadian Games Studies Association, St. Catherines, Ontario.

Nicholson, S. (2014, March). The Game Designers’ Guild: Empowering Gamers to Meet Gameful Needs of Local Community Organizations. Presentation at Digital Media and Learning Conference. Boston, MA.

Nicholson, S. (2014, January). Using Meaningful Gamification and Playful Design instead of Rewards for the Classroom. Presentation at the CUNY Games Festival. New York City, NY.

Nicholson, S. (2014, January). Panel presentation for Beyond the Classroom: Collaboration, Innovation & Sustaining Communities with Information Studies (with Lorri Mon and Jisue Lee). Presentation at the Association of Library and Information Science Educators ’14 Annual Conference. Philadelphia, PA.

Nicholson, S. (2013, July). Exploring Gamification Techniques for Classroom Management. Paper Presented at Games+Learning+Society 9.0, Madison, WI. Paper available online at http://scottnicholson.com/pubs/gamificationtechniquesclassroom.pdf

Nicholson, S. (2013, May). Meaningful Gamification.  Presentation at Rethinking Gamification workshop. Lüneberg, Germany.

Nicholson, S. (2013, April). Using Play instead of Points for Meaningful Gamification. Presentation presented at Rutgers Media Studies Conference: Extending Play. New Brunswick, NJ.

Nicholson, S. (2012, October). Strategies for meaningful gamification: Concepts behind transformative play and participatory museums. Presented at Meaningful Play 2012. Lansing, Michigan. Paper available online at http://scottnicholson.com/pubs/meaningfulstrategies.pdf

Nicholson, S. (2012, March). Completing the Experience: Debriefing in Experiential Educational Games. Paper Presented at 3rd International Conference on Society and Information Technologies. Orlando, FL.Won Best Paper in Session award.  Paper available online at http://scottnicholson.com/pubs/completingexperience.pdf

Nicholson, S. (2011, March). Game Creation Programs in Libraries. Presentation at Computers in Libraries 2011. Washington, DC.

MacInnes, I. and Nicholson, S. (2011, February). Games in the iSchools. Created and facilitated a large-group game as a Roundtable for the 2011 iConference. Seattle, Washington

Nicholson, S. and Shostack, P. (2010, November). Community Building through Games in Libraries. North American Simulation and Gaming Association, Vancouver, British Columbia.

Kingma, B., Nicholson, S., Schisa, K. & Smith, L. (2010, August). WISE+ course development partnerships: Collaboration, innovation & sustainability. IFLA/ALISE/EUCLID Satellite Conference on Cooperation and Collaboration in Teaching and Research: Trends in Library and Information Science Education, Borås, Sweden. (presentation given by Nicholson and Smith)

Nicholson, S. (2010, January). Inviting the world into the online classroom: Teaching a gaming in libraries course via YouTube. Paper presented the 2010 Association for Library and Information Science Education conference, Boston, Mass.

Koeser, G. & Nicholson, S. (2009, October). Modern board games principles used for learning: Deconstructing the best new board games to find gold.  Presentation at the North American Simulation and Gaming Association.  Washington, D.C.

Nicholson, S. & MacInnes, I. (2009, February). Gaming in the iSchools: Continuing the Discussion . Facilitator of roundtable at the 2009 iConference. Chapel Hill, North Carolina.

Connaway, L., Dickey, T. O'Neill, E., Lavoie, B., Nicholson, S., and Gammon, J. (2008, October). Transforming Data into Services: Delivering the Next Generation of User-Oriented Collections and Services. Responder for panel at the 2008 Conference for the American Society of Information Science and Technology. Columbus, Ohio.

Nicholson, S. (2008, October). Games in Libraries: Past, Present, and Future. Presented at Meaningful Play 2008: Designing and Studying Games that Matter. East Lansing, Michigan.

Nicholson, S. & MacInnes, I. (2008, February). Whose turn is it? Gaming in the iSchools. Facilitator of roundtable at the 2008 iConference. Los Angeles, California.

Nicholson, S. & Smith, C. (2005, October). Using Lessons from Health Care to Protect the Privacy of Library Users: Guidelines for the De-Identification of Library Data based on HIPAA. Presented at the American Society for Information Science and Technology 2005 conference.  Charlotte, North Carolina.

Nicholson, S. (2005, January). Seeking a core literature: The current state of search education in top LIS schools. Presented at the Association for Library and Information Science Education 2005 conference.  Boston, MA.

Nicholson, S. (2004, November). A Conceptual Framework for the Holistic Measurement and Cumulative Evaluation of Library Services. Presented at the American Society for Information Science and Technology 2004 conference.  Providence, RI.

Nicholson, S. & Lankes, R.D. (2004, November). Creating a Multi-Disciplinary Knowledge Base to Preserve Human Intermediation: The Digital Reference Electronic Warehouse (DREW) Project. Presented at the American Society for Information Science and Technology 2004 conference.  Providence, RI.

Nicholson, S. & Lankes, R.D. (2004, November). Archiving Human Intermediation: The Digital Reference Electronic Warehouse (DREW) Project. Presented at the 2004 Virtual Reference Desk conference.  Cincinnati, Ohio.

Lavender, K., Nicholson, S., & Pomerantz, J. (2003, November). Crossing the Bridge between Museums and Academic Special Collections: An Analysis of the Digital Reference Function.  Presented at the 2003 Virtual Reference Desk conference.  San Antonio, Texas.  

Nicholson, S. (2003, October). The Bibliomining Process: Data Warehousing and Data Mining for Libraries. Presentation at the American Society for Information Science and Technology 2003 conference.  Long Beach, California.

Nicholson, S. (2003, June). The Bibliomining Process: Seeking Behavioral Patterns for Library Management using Data Mining. Presentation at the 2003 Evidence Based Librarianship conference.  Edmonton, Alberta.

Nicholson, S. (2003, May). Bibliomining for Automated Collection Development in a Digital Library: Using Data Mining to Discover Web-based Scholarly Research Works. Presentation at the 2003 Libraries in the Digital Age conference.  Dubrovnik, Croatia.

  

 

Peer-Reviewed Poster Sessions

Nicholson, S. (2013). Two Paths to Motivation through Game Design Elements: Reward-Based Gamification and Meaningful Gamification. Poster presented for the 2013 iConference. Fort Worth, Texas.

Nicholson, S. (2011). Connections for Game Education and Research in the iSchools. Poster presented at the 2011 iConference. Seattle, Washington.

Nicholson, S. (2008). How Libraries are Supporting Gaming: A Pilot Exploration. Poster presented at the 2008 Conference for the American Society of Information Science and Technology. Columbus, Ohio.

Nicholson, S. and Lankes, D. (2005). Creating the Infrastructure for Collaboration between Digital Reference Services and Researchers: The Digital Reference Electronic Warehouse (DREW) Project. Poster presented at the 2005 Joint Conference on Digital Libraries.  Denver, Colorado.

Nicholson, S. (2003, August). A Theoretical Framework for the Holistic Evaluation of Digital Libraries. Poster presented at the 7th European Conference on Research and Advanced Technology for Digital Libraries. Trondheim, Norway.

 

Successful Grants

PI, Red Bull Research Associate (2018). Grant from Red Bull Gmbh to explore reducing cultural bias in escape room design. $173,815.71.

PI, Exploring Live Action Gaming Concepts for Makerspace Training (2018). Engage Grant from the Social Sciences and Humanities Research Council of Canada. $23,222.

Lead Designer. Escape Rooms for Amazon’s You Are Wanted premiere event in Berlin. (2018). G.R.A.L Gbmh. 2016. $19,221.80

Lead Designer. Escape Room for Television Show. (2018). Red Bull. 2016. $39,976.30
Red Bull Mind Gamers World Final. (2019). 

PI, Creating a Self-Sustaining Opportunity for Students in the Game Design & Development Program to create games for Real-World Clients and for the Brantford Games Network.  Wilfrid Laurier University Strategic Academic Fund. 2017-2019. $110,000 loan.

PI, Climate Change Game Jam, Prototype Development & Assessment. (2017). $127,380.00 from the Government of Ontario, Ministry of the Environment and Climate Change.

Lead Designer. Escape Room for Television Show. (2016). Red Bull. 2016. $53,955
Red Bull Mind Gamers World Final. (2017).  Budapest, Hungary Available online at https://www.redbull.tv/live/AP-1QCP1D8X11W11/red-bull-mind-gamers-world-final

Lead. 3D Printer to Support Prototype Development. (2017). $6,056.80 from the Unrestricted Funds for the Laurier Brantford Grants program through Wilfrid Laurier University.

Lead. Laser Cutter to Support Prototype Development. (2016). $3,934.96 from the SSHRC General Research Fund at Wilfrid Laurier University.

Lead, Creating the BGNcast Social Media Studio, Laurier Brantford Grants Program. (2016). $19,236.68

Lead, Escape Room Game Jam, Laurier Brantford Grants Program. (2015). $1,979.62

Primary Investigator, in partnership with MIT and ALA. Developing an Alternate Reality Game Toolkit for Libraries. (2012). $150,000 USD. National Leadership Grant, Institute for Museum and Library Services. 

Primary Investigator for Entrepreneurial Thinking at the Library: Becoming Relevant to Potential Users through Gaming. (2009). $10,000 USD. Enitiative project grant, Kaufmann foundation

Subcontractor for Gaming for Learning and Literacy with the American Library Association (2008). $60,000 USD.  Verizon Foundation.

Primary Investigator, Research grant to establish the Library Game Lab of Syracuse (2008). $5,000 USD . Gaylord Brothers.

Senior Researcher for Eisenberg, M. and Lankes, D. (2006-2008). Credibility Commons, $250,000 USD MacArthur Foundation grant.

Research Scientist for Croft, B., Lankes, D., and Koll, M. (2002-2003). Question Triage for Experts and Documents: Expanding the Information Retrieval Function of the NSDL, $450,000 USD National Science Digital Library, National Science Foundation grant.

Senior Personnel for Lankes, D. (2001-2004). Integrating Expertise into the NSDL: Putting a

Human Face on the Digital Library. $356,428 USD National Science Foundation grant.

 

 

Workshops

Nicholson, S. (2016, April). Games Beyond Screens in the Classroom. Day-long workshop for Wilfrid Laurier University faculty.

Nicholson, S. (2015, April). Gamification through Rewards, Meaning, and Play. CounterPlay ’15.

Nicholson, S. (2014, December). Meaningful Gamification. Singapore Civil Service College. Singapore.

Nicholson, S. (2014, June). Using Meaningful Gamification to Motivate Library Users: A Hands-On Workshop. American Library Association Preconference, Las Vegas, NV.

Nicholson, S. (2014, June). Game Making Workshop. Games in Libraries day, Games, Learning, and Society 2014 Conference. Madison, WI.

Nicholson, S. (2014, March). Gamification in Libraries.  Online workshop for the New York Library Association.

Nicholson, S. (2013, January). Stock Market Game Design. Workshop for the Education Arcade lab and the National Film Board of Canada, MIT, Cambridge, MA.

Nicholson, S. & Koeser, G. (2012, October). Calling All Gamers:  Using your Passion for Play in the Workplace. Workshop for the 2012 NASAGA conference, Columbus, OH.

Nicholson, S. (2011, October). Teaching Online. Workshop for the Universiti Sains Malaysia, attended by faculty from 10 Malasyian universities.

Nicholson, S. (2011, June). Games and Simulations for Training in Libraries. Workshop for the U.S. State Department.  Washington, DC.

Nicholson, S. and DelRosso, J. (2011, March). Games and Simulations to Energize Teaching & Training. Preconference workshop for Computers in Libraries 2011. Washington, DC.

Nicholson, S. (2009). Games in Libraries: A Playful Introduction. Day-long workshop repeated 4 times across NY state, sponsored by the New York Library Association for librarians. Fairport, Saratoga Springs, Uniondale, and Baldwinsville, NY.

 

Creative Works

Published Games

Lead Designer and TV commentator, Red Bull Mind Gamers Escape Room World Championship, ran in London, England in April 2019. Information at https://mindgamers.redbull.com/escape/en

Lead Designer, Easter Egg Hunt (2019). Lead designer for the BGNlab team who developed an escape room experience for the Laurier Academic, Creative and Engaged Research Showcase (ACERS).

Developer and Consultant, 3D Dimensional Design Dilemma. (2019).  Consultant and developer for a puzzle-based game designed to teach concepts of 3D printing developed through the BGNlab.   http://bgnlab.ca/games/2018/12/3/3d-dimensional-design-dilemma.html

Lead Designer, Escape Artists (2018).  Lead designer for the BGNlab team who designed an escape room for the Löwenbräu-Areal cultural arts center.  We developed the design document, and the escape room is still under construction in Zurich.

Lead Designer, You Are Wanted Escape Games, set of games for the media event for the launch of Amazon Prime Video series 2 of You Are Wanted. Ran in Berlin, Germany in April 2018. Information at https://www.wlu.ca/news/news-releases/2018/may/laurier-students-design-escape-room-for-amazons-prime-original-series-media-launch-in-germany.html

Lead Designer and TV commentator, Red Bull Mind Gamers Escape Room World Championship, ran in Budapest, Hungary in March 2017. Available online at https://www.redbull.tv/live/AP-1QCP1D8X11W11/red-bull-mind-gamers-world-final

Solo Designer and Developer, Ballot Box Bumble, a live-action BreakoutEDU game based upon the Canadian electoral system.  This was entered into a juried competition at the Meaningful Play 2016 conference at Lansing, Michigan, and was awarded Best Non-Digital Game.  It was accepted for publication on the Breakout EDU site, so is now available to teachers for free.

Going, Going, GONE! (2013). Solo Game Designer. Recreational board game published by Stronghold games. Nominated for Best Party Game of 2013 for the Golden Geek awards, recipient of a Major Fun award, reviewed in GAMES magazine.

Tulipmania 1637 (2009). Solo Game Designer. Recreational board game published by JKLM Games.

Cthulhu Live (1997) Game Designer. (with MacLaughlin, R., DePalma, D., and Schneider, C.). Livescale roleplaying game rulebook published by Chaosium Games.

 

Other Games

Library Adventure (prototype).  Creative Director, Lead Designer. Web-based toolkit for academic libraries to customize a Alternate Reality Game funded by an IMLS grant.

Stories from Stanwix (prototype). Creative Director, Lead Designer. Story-based game created in

            Choicescript for Fort Stanwix National Park.

 

Game-based Events

Sabotage Stanwix!  (2015). Creative Director, Lead Designer. Escape room for Fort Stanwix National Park

Prey (2014). Game Designer and Facilitator.  Live-action Game for the juried 2014 Come Out and Play Festival, New York City, NY.

Lockdown!  (2014). Game Designer and Producer.  Live-scale Alternate Reality Game for Syracuse University Faculty and Staff, Syracuse, NY.

Ghost Hunters (2013). Game Designer. Campus-wide orientation activity for Onondaga Community College, Syracuse, NY.

Don’t Sink your Internship (2013). Solo Designer and Facilitator. Internship interview activity for graduate students at the School of Information Studies, Syracuse, NY.

Be the Dinosaur (2013). Game Designer. Live-action roleplaying game for children in a library summer program. Liverpool, NY.

Facet Match (2012). Solo Designer and Facilitator. Activity designed to bring together the faculties of the School of Information Studies and the S.I. Newhouse School of Public Communications.

Junkyard Track Meet (2012). Creative Director. Event at MIT Museum for families to create games in a short period of time out of various objects.

Crossed Paths (2011). Solo Game Designer. Multiplayer roleplaying game designed for libraries to use as a reading program. Released under Creative Commons. Available through http://tinyurl.com/crossedpaths.

 

Game Jam Facilitator

Family Game Jam (2013). Director. One-day game creation activity for families at the Everson Museum of Art, Syracuse, NY.

Game Jam at the MOST (2013). Director.  One-day game creation activity for 14-18 year olds at the Syracuse, NY MOST science museum.

Global Game Jam (2013). Director of Syracuse site. Weekend-long international game creation activity.

 

Non Peer-Reviewed Publications

Nicholson, S. (2015). Peeking Behind the Locked Door: A Survey of Escape Room Facilities. White Paper available at http://scottnicholson.com/pubs/erfacwhite.pdf

Robson, D., Nicholson, S., and McPeek, D. (2014). The state of the game: ALA Games and Gaming Round Table. Games in Libraries: Essays on Using Play to Connect and Instruct. Jefferson, NC: McFarland& Company. 43-61.

Nicholson, S. (2011). Making the Gameplay Matter: Designing Modern Educational Tabletop Games. Knowledge Quest 40(1). 60-65.

Nicholson, S. (2010, Nov. 11). Board Game Starter Kit:  Intergenerational Gaming Collection for Under $200. Booklist Online Feature Article. Available at http://www.booklistonline.com/Board-Game-Starter-Kit-An-Intergenerational-Gaming-Collection-for-Under-200-Scott-Nicholson/pid=4554605

Nicholson, S. (2010). Join the U.S. National Gaming Day @ Your Library. Digitale Bibliotheek 2(6).

Nicholson, S. (2010). Gaming and literacy. Digitale Bibliotheek 2(4), 42.

Nicholson, S. (2010). Scratch the gaming itch. Digitale Bibliotheek 2(2), 42.

Nicholson, S. (2009). Experiences on a tight budget. Digitale Bibliotheek 1(7), 23.

Nicholson, S. (2009). Gaming experience. Digitale Bibliotheek 1(5), 11.

Nicholson, S. (2009). Collection or Service?  Digitale Bibliotheek 1(3), 33.

Nicholson, S. (2009). Why gaming? Digitale Bibliotheek 1(1), 17.

Nicholson, S. (2009). Library Gaming Census Report. American Libraries 40(1-2), 44.

Nicholson, S. (2008). Games in Libraries: Myths and Realities. NYLA Bulletin 56(4), 3.

Nicholson, S. (2008, August). Reframing gaming. American Libraries. 50-51.

Nicholson, S. (2008). Modern board games: It’s not a Monopoly any more. Library Technology Reports 44(3). 8-10, 38-39.

Nicholson, Scott. (2008). Finish your games so you can start your schoolwork: A look at gaming in school libraries. Library Media Connection 26(5), 52-55.

Nicholson, S. (2007). The Role of Gaming in Libraries: Taking the Pulse. White paper published July 23, 2007 at http://boardgameswithscott.com/pulse2007.pdf 

Lankes, R.D., Silverstein, J., and Nicholson, S. (2007). Participatory Networks: The library as conversation. Produced for the American Library Association’s Office for Information Technology Policy.  Retrieved January 20, 2007 from http://iis.syr.edu/projects/PNOpen/

Nicholson, S. (2006). Writing your first scholarly article: A guide for budding authors in librarianship. Information Technology and Libraries 25(2), 108-111.

Nicholson, S. (2006, January 15). Proof is in the Pattern. Library Journal netConnect, Supplement to Library Journal, Winter 2006, 2-6.

Lankes, R. D. and Nichoson, S. (2005). Reference Extract: Extending the Reach of Digital Reference through Collaborative Data Warehousing. IEEE Technical Committee on Digital Libraries Bulletin 2(1).  Available online at http://www.ieee-tcdl.org/Bulletin/v2n1/nicholson/nicholson.html

Nicholson, S. (2003) Avoiding the Great Data-Wipe of Ought-Three: Maintaining an Institutional Record for Library Decision-Making in Threatening Times. American Libraries 34(9), 36.

Nicholson, S. (2003). The bibliomining process: Data warehousing and data mining for library decision-making. Information Technology and Libraries 22(4), 4-9.

Translated and published as:

Nicholson, S. (2004). O processo da bibliomineração: repositório de dados e mineração 

            de dados para tomada de decisão em bibliotecas. Transinformação 16(3), 253-261.

Nicholson, S. (2003). Exploring the future of digital reference through scenario planning. In Lankes, R.D., Nicholson, S. & Goodrum, A. (Eds.) The Digital Reference Research Agenda (ACRL Publications in Librarianship, no.55).

Nicholson, S. (2003). Review of the book Models for Library Management, Decision Making, and Planning. Journal of the American Society for Information Science and Technology. 54(4), 359-360.

Nicholson, S. (2000). Using search tools, Using directories, Boolean search strategies, Natural language search strategies, and Evaluating web sites. NetSearch Video Series [videocasette]. Denton, TX: Texas Center for Educational Technology.

Nicholson, S. (1999). Review of the book Indexing and Abstracting in Theory and Practice (2nd edition). Information Processing & Management 35(2), 209-210..

Nicholson, S. (1998). GIF versus JPEG: Choosing a graphics compression format for Web publications. Information Technology and Libraries 17(2), 109-110.

 

Non Peer-Reviewed Presentations (Invited)

Nicholson, S. (2019, March). Using Games to Engage. Picking up Our Bundles Allyship Conference. Paris, Ontario, Canada.

Nicholson, S. (2018, October). Get Your Jam On! Using Game Jams in Education and Training. NASAGA Conference. Rochester, New York.

Nicholson, S. (2018, October). Game Design Workshop. Evening of STEM at Assumption College.  Brantford, Ontario.

Nicholson, S. (2017, September). Making Games to Change the World. Proto T.O. conference. Toronto, Ontario.

Nicholson, S. (2017, June). Jolts, Icebreakers, and Live Action Games: Inserting Play into your Presentations. Keynote for Digital Odyssey 2017, Ontario Library Association, Toronto, Ontario.

Nicholson, S. (2017, May). Balancing Multiple Stakeholders: Designing the Red Bull Mind Gamers Escape Room World Championships. 2017 Up the Game conference, Breda, The Netherlands.

Nicholson, S. (2017, May). Escape Room Design Game Jam. 2017 Up the Game conference, Breda, The Netherlands.

Nicholson, S. (2016, April). Avoiding the Junk Food of Rewards:Cooking and Motivating Healthily with a RECIPE for Meaningful Gamification. Keynote presentation for the Conference on Meaningful Gamification. Buffalo, NY.

Nicholson, S. (2015, October). Escape from Reality through Escape Rooms. Keynote presentation for the Future and Reality of Gaming 2015. Vienna, Austria.

Nicholson, S. (2015, April). Game Jams and Informal Learning Spaces: Playful Making for Everyone. Keynote presentation for CounterPlay 15. Aarhus, Denmark.

Nicholson, S. (2015, March). Escape Rooms: An Introduction. Keynote presentation for the MIT Game Lab Escape Room game jam. Boston, MA.

Nicholson, S. (2014, December). Healthcare Gamification. Presentation to Singapore-area professionals at Tan Tock Seng Hospital. Singapore.

Nicholson, S. (2014, May). Exploring the Endgame of Gamification. Plenary presentation for the 2014 Serious Games Conference. Seoul, Korea.

Nicholson, S. (2014, May). InterviewCraft, or The Faculty Draft. Activity and Presentation for the Future Professoriate Program Annual Conference, Hamilton, NY.

Nicholson, S. (2014, April). The Gamification Journey. TedX Syracuse University. Syracuse, New York.

Nicholson, S. (2014, February). Meaningful Gamification in Libraries. Keynote for the Handheld Librarian 9 conference. Online.

Nicholson, S. (2013, October). Transformative Games. Remarks to the New York Senate Select Committee roundtable on Science, Technology, Incubation, and Entrepreneurship. Rochester, NY.

Nicholson, S. (2013, August). Beyond Badges: Using Meaningful Gamification for Long-Term Change.  Plenary session for the 2013 Serious Games and Social Connect Conference (presented via web conference).

Nicholson, S. (2013, July). Meaningful Gamification in Libraries.  Presentation at the 2013 ALA Virtual Conference.

Nicholson, S. (2012, November). Meaningful Gamification. Presentation at the 2012 MLB.com College Challenge, Syracuse, NY.

Nicholson, S. (2012, November). Meaningful Gamification. Presentation at the Interaction Design Lab, Cornell University.  Ithaca, NY.

Nicholson, S. (2012, September). Games for Learning. Panel moderator for the Games in Everyday Life 2012 event hosted by the MIT Game Lab.

Nicholson, S. (2012, June). Libraries: Gateways to Communities. Presentation at the 2012 Games for Change Festival at New York University, New York City, NY.

Nicholson, S. (2012, January). My Sabbatical at Hogwarts: Initial Explorations into Meaningful Gamification. Presentation for faculty and students at Simmons College Library Science program.

Nicholson, S. (2011, November).  Gaming Programs for Academic Libraries: Using Games to Teach and Engage. Challenges and Opportunities for Librarians and Scholars in the New Digital Era: Hong Kong Library Association. Hong Kong.

            - Same presentation given for the IGroup Online Conference in Sun Yat Sen University, Guangzhou, China; the IGroup-Infohost User Group meeting in Singapore, and the Malaysia User Group Meeting in Kuala Lumpur.

Nicholson, S. (2011, October). Engagement through Games: Reaching Library Users through Playful Ways. Keynote for 2011 Minnesota Library Association annual conference. Duluth, Minnesota.

Nicholson, S. (2010, November). Fun on the Stacks: Games, Gaming, and Gamers in Libraries. MIT presentation. Boston, MA. Available online at http://gambit.mit.edu/updates/2010/12/gambit_research_video_podcast_2.php

Nicholson, S. (2010, June). Non-digital Games for Libraries. R U Game: Games and Public Libraries Online Seminar via World of Warcraft. Transcript at http://gamesandlibraries.wetpaint.com/page/Edited+Transcript+of+Online+Seminar

Nicholson, S. Lawton, P., & Urban, R. (2009, January). Stepping out of CMS: Student Communication Technologies Beyond the Course Management System. Part of the 2009 Community in Online Learning: Preparing WISE Scholars workshop. Denver, CO.

Nicholson. S. (2008, November). The State of the Union: Data from the Annual Census of Gaming Programs in Libraries.  Featured speaker at the 2008 Gaming, Learning, and Libraries Symposium. Chicago, IL.

Nicholson, S. (2008, October). Games in School Libraries: Data from the Field. 11th Annual OCM BOCES Annual Conference. East Syracuse, NY.

Nicholson, S. (2008, October). Games in Libraries: The State of Play. Polaris User Group Annual Meeting.  Syracuse, NY.

Nicholson, S. (2008, June). Library Game Lab of Syracuse: Studying gaming and libraries. Teen Spirit in the Library: Best Practices in YA and Teen Services Webcast. Web-based seminar hosted by Polaris Library Systems and Library Journal.

Nicholson, S. (2008, April). Shall We Play a Game? Gaming and Libraries. Presentation at Bird Library, Syracuse University. Syracuse, NY.

Nicholson, S. (2008, February). Shall We Play a Game? Gaming and Libraries. Presentation at Gaylord Brothers, Syracuse, NY.

Nicholson, S. (2007, December). Gaming Trends in Libraries. Presentation to the E-Info Global Symposium, Huntsville, Alabama.

Nicholson, S. (2007, November). Introduction to the Bibliomining Process – Data Mining for Libraries. Web-based conference for the Education Institute.

Nicholson, S. (2007, November). Games in Libraries and Schools. Presentation at the Chicago Toy and Game Fair (CHITAG).

Nicholson, S. (2007, September). Exploring the Intersection of Libraries and Games. Web-based conference for the Education Institute.

Nicholson, S. (2007, August). Shall We Play a Game? Gaming and Libraries  Presentation to the Public Library System Directors Organization (PULISDO).

Nicholson, S. (2007, July). Who Else Is Playing? The Current State of Gaming in Libraries. Featured presentation for the 2007 Gaming, Learning, and Libraries Symposium. Chicago, IL.

Nicholson, S. (2007, May).  Particpatory Librarianship. Presentation for the 2007 Annual Beta Phi Mu Meeting.

Nicholson, S. (2007, January). Best Practices for Online Pedagogy: Preparing WISE Scholars Workshop, Panel Member for the WISE Workshop on Online Pedagogy. Charlotte, NC.

Nicholson, S. (2006, May). Balancing Evidence-Based Librarianship and Protecting Patron Privacy through the Bibliomining Process. Keynote speaker for the Eastern New York Association for College and Research Libraries. Hamilton, NY.

Nicholson, S. (2006, January) Pedagogy for Online Teaching , Panel Member for the WISE Workshop on Online Pedagogy. Charlotte, NC.

Nicholson, S. (2005, June and 2006, January). Teaching Online Searching Online. Presentation to the WISE Workshop on Online Pedagogy. Charlotte, NC. and Chicago, IL.

Nicholson, S. (2002, October). Bibliomining: A Brief Introduction.  Presentation to the NorthEast Research Libraries library consortium.  Providence, RI.

Nicholson, S. (2002, February). Bibliomining: Possibilities, Plans, and Pitfalls.  Two-day workshop for the Rappahannock Country Library System Administration. Fredericksburg, VA.

 

Non Peer-Reviewed Presentations  (Volunteer)

Koeser, G. & Nicholson, S. (2012, November). Mining for Gold: Discovering Board Games’ Principles for Learning. Presentation at the 2012 NASAGA conference, Columbus, OH.

Nicholson, S. (2012, June). Interactive Fiction in Libraries. Games and Gaming Round Table, American Library Association Annual Conference, 2012, Anaheim, California.

Shostack, P., Nicholson, S., Throne, F., and Broussard, M. (2012, June). Grown Ups Just Want to Have Fun! Library Play Programming for College Students of All Ages. Association of College and Research Libraries, American Library Association Annual Conference 2012, Anaheim, California.

Nicholson, S., and Koeser, G. (2012, June). Gaming at Work: Bringing your Passion to your Workplace. Seminar presented at Origins Game Fair 2012, Columbus, Ohio.

Nicholson, S. (2010, October). Fun without Funding: Library Gaming on the Cheap. Internet Librarian 2010. Monterey, California.

Harris, C., Mayer, B., and Nicholson. S. (2008, November). Late Night Library Show. 2008 Gaming, Learning, and Libraries Symposium. Chicago, IL.

Nicholson, S. and Salles, D. (2008, September). Game Research at Syracuse University. Presentation to Syracuse University Alumni at the School of Information Studies, Syracuse, NY.

Nicholson, S. (2008, April). Shall We Play a Game? Gaming and Libraries. Presentation to the Online Computer Library Center (OCLC). Dublin,Ohio.

Nicholson, S. (2005, September). This Web isn’t so Wide: Going Beyond the Web of Knowledge for Citation Searching. Presentation to the Syracuse University School of Information Studies Brown Bag Lecture Series. Syracuse, NY.

Nicholson, S. (2005, January). Community Building Online. Presented at the Association for Library and Information Science Education 2005 Online Pedagogy Workshop.

Nicholson, S. (2004, June). Bibliomining as Evidence-Based Librarianship. Presented at the 2004 American Library Association annual conference.

Nicholson, S. (2004, May). Teaching Online.. Presentation at the Future Professoriate Project and Preparing Future Faculty Conference at the Minnowbrook Conference Center. Blue Mountain Lake, NY.

Nicholson, S. (2002, May). How to Teach with Technology. Presentation at the Future Professoriate Project and Preparing Future Faculty Conference at the Minnowbrook Conference Center. Blue Mountain Lake, NY.

Nicholson, S. (2002, September). Bibliomining: Possibilities, Plans, Pitfalls, and Potential. Presentation to the Syracuse University School of Information Studies Brown Bag Lecture Series. Syracuse, NY.

Nicholson, S. (2002, November). Data Management, Organization, and Systems for Digital Reference Assessment. Presentation to the Virtual Reference Desk Pre-Conference 2002: Preparing for Administering, and Using Statistics and Measures for Digital Reference Evaluation: Practical Approaches. Chicago, IL.

Nicholson, S. (1996). HTML in an Hour. Presented at the 1996 American Library Association midwinter and annual conferences. San Antonio, TX and New York City, NY.

  

Non Peer-Reviewed Poster Sessions

Nicholson, S. (2002, May). Bibliomining: Data Mining in Libraries. Poster presented at the Spring 2002 Conference of the Western New York / Ontario Association of College and Research Libraries. White Plains, NY.

Nicholson, S. & Pomerantz, J. (2002, December). Question Triage for Experts and Documents: Expanding the Information Retrieval Function of the NSDL. Poster presented at the National Science Foundation NSDL Annual Meeting 2002. Washington, DC.

  

Awards and Honors
Laurier Residence Academic Partnership Award 2016, Wilfrid Laurier University

Best Non-Digital Game Award, presented during a juried competition of games with real-world outcomes at the Meaningful Play 2016 conference in Lansing, Michigan.

Awards for Going, Going GONE! (boardgame):

-      Major Fun Award

-      Nominated for the 2014 Golden Geek award for Party Game of the year

-      Nominated for the 2014 Dice Tower awards for Best Party Game, Best Family Game, and Most Innovative Game

ALISE 2011 ALISE/Pratt-Severn Faculty Innovation Award

ALISE 2010 Best Conference Paper, for “Inviting the World into the Online Classroom: Teaching a Gaming in Libraries Course via YouTube”.

NASAGA 2009 Rising Star award, presented to the best new attendee to the North American Simulations and Gaming Association conference.

Emerald Highly Commended award, 2007, for “Approaching librarianship from the data: Using Bibliomining for evidence-based librarianship”.

Robert Benjamin Junior Faculty Research award, 2005, Syracuse University School of Information Studies – This award goes to a junior faculty member for outstanding research.

Professor of the Year, 2003, Syracuse University School of Information Studies – This award is based on a vote of the students for outstanding teaching and service.

 

Reviewing and Editorial Activities

Editorial activities:

Nicholson, S. (Guest Editor). (2013). Special issue on The Impact of Gaming in Libraries. Library Trends 61(4).

Lankes, R.D., Nicholson, S., Radford, M., Silverstein, J., Westbrook, L., and Nast, P. (2007). Virtual Reference Service: From Competencies to Assessment. Neal-Schuman Publishers:New York City, NY.

Nicholson, S. (Guest Editor) (2003). Special issue on the Bibliomining process. Information Technology and Libraries. 22(4).

Lankes, R.D., Nicholson, S. & Goodrum, A. (Editors) (2003). The Digital Reference Research Agenda (ACRL Publications in Librarianship, no.55).

 

Peer Reviewer for Journals:

International Journal of Human-Computer Studies

Journal of Systems and Software

International Journal of Innovation and Technology Management

Digital Culture & Education

Human Resource Management Journal

Information Processing and Management

Information Technology and Libraries

Journal of Information Science

Journal of the American Society for Information Science and Technology

Library Quarterly

Library Trends

Online Information Review

 

Peer Reviewer for Grants:

Social Sciences and Humanities Research Council of Canada (off-site review), Insight Grants, Gaming expert, 2018.

National Science Foundation (panel review), Virtual Worlds & Games, Human-Centered Computing, 2011

National Science Foundation (panel review), Gaming specialist, Small Business Innovation Research, 2011

National Science Foundation (off-site review), Information and Intelligent Systems, 2005

Israel Science Foundation, 2005

 

Peer Reviewer for Conferences:

Digital Games Research Association / Foundation of Digital Games joint conference Program Committee, Game Design track, 2016

The 7th International Conference on Education, Training and Informatics: ICETI
2016

International Conference on Education, Training and Informatics, 2014

Association for Computing Machinery Annual Symposium on Computer-Human Interaction in Play (ACM CHI PLAY) 2014

Meaningful Play, 2012

Games, Learning and Society, 2012

American Society for Information Science and Technology Annual Conference 2005, 2006

I-Conference 2005, 2008, 2010, 2012

Virtual Reference Desk Conference 2004, 2003

 

Peer Reviewer for Monographs:

Markey, K. (2014). Designing Online Information Literacy Games Students Want to Play. Lanham, MD: Altamira Press

Bell, S. (2006). Librarian's Guide to Online Searching.  Westport, CT: Libraries Unlimited.

Wang, J. (2005). Encyclopedia of Data Warehousing and Mining. Hershey, PA: Idea Group Publishing.

Khosrow-Pour, M. (2005). Encyclopedia of Information Science and Technology. Hershey, PA: Idea Group Publishing.

 

Other Reviewing Activities:

Review of faculty and librarians for tenure at University of South Carolina, Onondaga Community College, Cornell University, Northern Illinois University, University of South Carolina, Ball State University.

Pratt Severn Best Student Research Paper Award (Chair) 2005, 2004

 

Organizational Activities

Nicholson, S. (2016). Organizer of the world’s first Breakout EDU Game Jam, with a site in Brantford streamed to 20 sites around the world.

Nicholson, S. (2015). Organizer and facilitator of the world’s first Escape Room Unconference in Toronto, ON.

Nicholson, S. (2013). Facilitator of the Syracuse University Global Game Jam site.

Foley, A., and Nicholson, S. (2011). Facilitator of Syracuse University Global Game Jam site.

Nicholson, S. (2008).  Founder of the Games @ SU discussion group.

Nicholson, S. (2008) Founder of the Games and Gaming Members Initiative Group, American Library Association.

Nicholson, S. (Organizer) (2005, June). Understanding Scholarly Literature through Visualization and Citation Analysis.  Presented at the American Library Association annual conference.  Chicago, IL.

Nicholson, S. (Panel organizer) (2004, June). Evidence-Based Librarianship: Charms, Challenges, and Choices. Presented at the American Library Association annual conference.  Orlando, FL.

 

Web-based Publications

BGNlab (was formerly Because Play Matters (http://bgnlab.ca) - Research blog

Games in Libraries Course (http://www.gamesinlibraries.org/course) – A 30-video graduate level course about gaming in libraries

Board Games with Scott (http://boardgameswithscott.com) – Video series of explanations and reviews of modern board games.

Bibliomining: Data Mining for Libraries (http://www.bibliomining.org) – Research center for bibliomining

AskScott - Your Guide to Finding It on the Internet (http://www.askscott.com) – Virtual reference library designed to help users with selecting and using the most appropriate Web search tool. 

 

Notable Publicity

Rocca, M. with Nicholson, S. (Television Interview) (2011, April 3). Board Games through the Ages. CBS Sunday Morning. Available at http://www.cbsnews.com/video/watch/?id=7361550n

Dizik, A. (Newspaper Interview) (2010, June 30). Faculty to Take Course for Teaching on the Web. The Wall Street Journal.

Nicholson, S. (Television Interview) (2003, February 26).  Catching cheaters with the Web.  CNN Headline News.  Atlanta, GA: CNN.

  

Professional Involvement

Board Member, Games and Gaming Round Table, American Library Association, 2013 - 2015

Board Member, North American Simulation and Gaming Association, 2011 - 2013

Founder of the Games and Gaming Members Initiative Group for the American Library Association, 2008. 

Member of the Diversity Research Grant Advisory Committee for the American Library Association, 2007 – 2009.

Editorial board of Information Technology and Libraries,1996-2000, 2002-2006.

Member of the Committee on Research and Statistics for the American Library Association, 2003-2006.

Faculty sponsor and founder of the Syracuse University student American Library Association organization

Organizing committee for the 2008 Central New York Library Unconference

1997-98 President for the North Texas chapter of the American Society for Information Science.

1995-96 President of the Associated Library Students of Oklahoma at the University of Oklahoma.

Member of Phi Beta Kappa, Beta Phi Mu, Phi Kappa Phi, and Alpha Phi Omega.

Member of the American Library Association, North American Simulation and Games Association, Association for Library and Information Science Education, Canadian Game Studies Association, Themed Entertainment Association