Gaming Sources
I've enjoyed all types of games for years. I collect board games, and play and run
roleplaying games. I was involved with the International Fantasy Gaming Society (live-scale roleplaying)
for many years. I have also written for the RPGA, and have been involved with other live systems.
Look for "Call of Cthulhu Live", which was I work that I co-authored. I helped develop
the combat system, which is unique in the world of live-scale in that it's exciting,
yet anyone can do it - it's not dangerous or dependent upon your physical abilities.
You can play a front-line fighter in this system without spending time
to learn to swing a sword, as in many live-scale games.
Included here are links to orginal works about effective gaming, tabletop roleplaying, and IFGS gaming.
Effective Gaming
Once I got into the world of competitive roleplaying, I discovered there was
really no guide to playing, GMing and writing effectively. I put pen to paper (well, fingers to
keyboard), and put these brief guides together.
Tabletop Games
Below are links to the games I have written. If you wish to use them, please write me.
I have worked hard to create them, and beg of you not to abuse this electronic publication by stealing
the ideas within. These files are all zipped in WP 5.1 format, and thus will need to be downloaded before
use.
IFGS Games
IFGS, or the International Fantasy Gaming Society, is a live-scale roleplaying organization. I was
involved for about 6 years, and during that time, I wrote many games. Here are links to some
of my best..or at least most unusual. If you are in an IFGS chapter and wish to use these games, please contact me for
permission. (I'll most likely give it to you, but I just want to know where my games will be running.)
All of these files are zipped in WP 5.1 format, and thus will need to be downloaded before use.
- IFGS Procedures Manual - how to do anything in the IFGS (at least a few years ago...)
- Major Games
- Family Business is my only "tough" game, with high risk, high fighting,
and high mental. It started as a sequel to other, lighter games, but turned out fairly nasty. Thus,
it was made its own beast.
- Ring! is a high-mental, low-fighting game that will challenge the players minds.
- Convention Games
- Adventuring 101 is my favorite game. It's a one-hour solo adventure where a player
starts with no class, and the decisions made throughout the game determine the character's class.
This game can be run at a convention, or run like a normal IFGS game with players starting every 15 minutes.
- For Good or Evil is a convention game where players decide the "feel" of the game
in the first encounter.
- Forgive and Forget ran at the 1993 National IFGS convention, and
is a different one-hour convention game.
- Other Games
- ORCBALL was not written by me, but I've put a copy of the rules here. I first
encountered Orcball at the 1992 National IFGS Convention. It is a good simulator for combat.
- The Great Game is a siege game based off of chess that is another
good scenario for a weapons practice.
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All contents of this page are copyright 1996 by Scott Nicholson.